Stealth ASCII
Devlog
- January 26, 2025 by Jagedew#steatlh, #roguelike, #ascii, #minimal, #mobile, #turn based, #rogueA new update for the game. The guards stay unconscious only limited amount of turns. The amount is random. After woke up, the guards become aware of player's whereabouts... Continue reading
- January 21, 2025 by Jagedew#roguelike, #stealth, #minimal, #ascii, #mobileNew changes for the game: The level exit is now a door (+) which needs to open with a key found on the each map When pressing a movement key down, player keeps moving until hits an obstacle or picks u... Continue reading
- January 15, 2025 by Jagedew#stealth, #roguelike, #ascii, #turn-based, #retroFixes and tweaks for making the game more balanced and more challenging: - Disguise will cancelled every time when player knocks guards, gets trapped and bribe guards - Fixed the issue affecting the m... Continue reading
- January 11, 2025 by Jagedew#roguelike, #ascii, #retro, #minimal, #stealth- Fixed the error that player could not reveal traps around him - Pass turn by pressing space bar on PC - Player says "Ugh!" randomly when pushing knocked out enemies... Continue reading
- January 10, 2025 by Jagedew#roguelike, #stealth, #ascii, #retro, #simplisticA new minor update to Stealth ACII roguelike game: You can knockout guards by bumping into them. Each successful knockout cost at least 10 stealth points, so make sure you have lots of stealth points... Continue reading