Really nice idea, pretty fun for a few levels! It didn't seem like the difficulty was really increasing though, so I got lazy... it would be cool if some guards could actually chase after you, shine a flashlight, etc to challenge the player more. Nice to play something that is simple to play but still captures the feel of hardcore roguelikes.
Hi and thanks for the feedback. Yes, there is no difficulty increase, just random generated levels. This game takes place in a fantasy setting, so there cannot be flashlights. Perhaps some kind of player chasing maybe.
hmm, I guess you could call it a directional lantern or something :) or some sort of magic device, flare, etc. With the idea to just take away some of the safe area from the player
← Return to ASCII stealth
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Really nice idea, pretty fun for a few levels! It didn't seem like the difficulty was really increasing though, so I got lazy... it would be cool if some guards could actually chase after you, shine a flashlight, etc to challenge the player more. Nice to play something that is simple to play but still captures the feel of hardcore roguelikes.
Hi and thanks for the feedback.
Yes, there is no difficulty increase, just random generated levels. This game takes place in a fantasy setting, so there cannot be flashlights. Perhaps some kind of player chasing maybe.
hmm, I guess you could call it a directional lantern or something :) or some sort of magic device, flare, etc. With the idea to just take away some of the safe area from the player
Could use an ending.
Thanks :)